0.3.0 - Co Op, Physics, and Level rework
Full "serious" changelog below. stupid version of the changelog can be found in game.
0.3.0 - Jam with friend!
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New Features:
- Split screen multiplayer
- Frogs have rotation physics, will try to remain upright.
- Frogs are now slightly slippery. This allows chaining jumps for extra speed and distance
- Tapping the jump key will always result in the smallest possible jump
- Jumping animations
- Jumping Sounds
- Air particles when going fast
- Aligaytors are now always friendly
- Aligaytors have rotation physics
- Aligaytors try to return to their starting position
- Aligaytors will carry you along with them rather than having to keep up yourself
- Splits start tracking time once you pass the previous one
- End screen displays sum of your best splits. Ie, your best possible time
- End screen displays current runs time, and your personal best run
- It's now possible for multiple waves to spawn
- There will always a wave somewhere behind each player in the level
- A "In Danger" indicator, appears when you would respawn behind a wave
- Any death while In danger will respawn at the start of the level
- "Ghost mode" while players are on the start platform.
- While in ghost mode:
* Players cannot collide with other players
* Players will not die to the wave
- The level timer doesn't begin until you leave the start platform
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Changes:
- Camera has a max height
- Camera is positioned higher up and further right
- Camera pulls back as a wave approaches
- Grounded detection uses colliders again, has some "coyotie time"
- Refactored heaps of code
- Refined the level, so its shorter and has more interesting parts
* Removed the "leap of faith" section
* Reworked the aligaytor section
* Removed repetitive log jumps
* Feedback appreciated
- Fishing hole counts any death near it as a catch
- Waves don't get pushed back when you die
- It's possible to survive a wave by being above it as it passes. a new wave will be sent for you, however
- Waves won't harm you on the start platform
- Disabled music for various reasons:
* Dynamic music doesn't make any sense in splitscreen
* There wasn't much variety so it gets annoying
* My current audio setup has a 0.5 second delay on sound, making it hard to work with when audio need good timing
* Bottlenecking this 3.0 release
* It may come back in a future version, but it's not the core of the game so isn't something to be focused on right now
* Please let me know your thoughts
- Disabled Anyalitics
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New Art:
- Air particles
- Squishy jumping sounds (bit too echoey atm)
- Sky background (needs some tweaks)
- Hand (quick sketch, needs doing properly)
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Fixes:
- Frogs would get stuck on flat surfaces
- Clouds would pop up/disappear without playing the animation properly (occasionally I still see them do this ;~;)
- So many bugs caused by adding multiplayer functionality
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Known Issues:
- Frogs occasionally launch forwards but not up with particular timed jumps
- Frogs can get stuck in objects when respawning
- Aligaytors will sometimes be launched the other way from what you'd expect when you land on them
* I think this is unity having some janky physics so I'm not sure I can fix this one properly
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Apologies if I missed something, this update has been in the works for a while
Just putting this here to round the changelog off to 100 lines :p
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Frog Jam
The dumbest thing you'll play today
Status | In development |
Author | Thedudxo |
Genre | Platformer |
Tags | 2D, dumb, Flappy Bird, Frogs, frustration, Hand-drawn, Singleplayer, Split Screen, stupid, Unity |
More posts
- 0.3.3 - Squeeee!May 20, 2022
- 0.3.2 - Frog Jam To GoSep 24, 2021
- 0.3.1 - Armageddon (Art Pass)Apr 15, 2021
- 0.2.4 - Artistic StupiditySep 24, 2020
- 0.2.3 ChangelogJan 06, 2020
- 0.2.2 ChangelogJan 03, 2020
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