0.3.0 - Co Op, Physics, and Level rework


Full "serious" changelog below. stupid version of the changelog can be found in game.

0.3.0 - Jam with friend!

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New Features:

 - Split screen multiplayer

 - Frogs have rotation physics, will try to remain upright.

 - Frogs are now slightly slippery. This allows chaining jumps for extra speed and distance

 - Tapping the jump key will always result in the smallest possible jump

 - Jumping animations

 - Jumping Sounds

 - Air particles when going fast

 - Aligaytors are now always friendly

 - Aligaytors have rotation physics

 - Aligaytors try to return to their starting position

 - Aligaytors will carry you along with them rather than having to keep up yourself

 - Splits start tracking time once you pass the previous one

 - End screen displays sum of your best splits. Ie, your best possible time

 - End screen displays current runs time, and your personal best run

 - It's now possible for multiple waves to spawn

 - There will always a wave somewhere behind each player in the level

 - A "In Danger" indicator, appears when you would respawn behind a wave

 - Any death while In danger will respawn at the start of the level

 - "Ghost mode" while players are on the start platform.

 - While in ghost mode:

* Players cannot collide with other players

* Players will not die to the wave

- The level timer doesn't begin until you leave the start platform

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Changes:

- Camera has a max height

- Camera is positioned higher up and further right

- Camera pulls back as a wave approaches

- Grounded detection uses colliders again, has some "coyotie time"

- Refactored heaps of code

- Refined the level, so its shorter and has more interesting parts

* Removed the "leap of faith" section

* Reworked the aligaytor section

* Removed repetitive log jumps

* Feedback appreciated

- Fishing hole counts any death near it as a catch

- Waves don't get pushed back when you die

- It's possible to survive a wave by being above it as it passes. a new wave will be sent for you, however

- Waves won't harm you on the start platform

- Disabled music for various reasons:

* Dynamic music doesn't make any sense in splitscreen

* There wasn't much variety so it gets annoying

* My current audio setup has a 0.5 second delay on sound, making it hard to work with when audio need good timing

* Bottlenecking this 3.0 release

* It may come back in a future version, but it's not the core of the game so isn't something to be focused on right now

* Please let me know your thoughts

- Disabled Anyalitics

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New Art:

- Air particles

- Squishy jumping sounds (bit too echoey atm)

- Sky background (needs some tweaks)

- Hand (quick sketch, needs doing properly)

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Fixes:

- Frogs would get stuck on flat surfaces

- Clouds would pop up/disappear without playing the animation properly (occasionally I still see them do this ;~;)

- So many bugs caused by adding multiplayer functionality

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Known Issues:

- Frogs occasionally launch forwards but not up with particular timed jumps

- Frogs can get stuck in objects when respawning

- Aligaytors will sometimes be launched the other way from what you'd expect when you land on them

* I think this is unity having some janky physics so I'm not sure I can fix this one properly

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Apologies if I missed something, this update has been in the works for a while

Just putting this here to round the changelog off to 100 lines :p

Files

Frog Jam 0.3.0.zip 27 MB
Mar 17, 2021

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