0.2.2 Changelog
0.2.2
New Features:
- "pop" sound "effect" when you Respawn. *warranty void if its just a dude making a pop sound with his lips*
- "pffft" sound "effect" when you die. *warranty void if previous warranty was void*
- Speedrun checkpoints and timer. Sonic not included.
- Camera smoothly follows Phill around. Phill is the name of the frog.
- somewhat unnoticeable red bar shows you how much progress you loose, just to make you feel worse.
- green "blood" effect over the screen when you die.
Changes:
- Frog colliders are a little more fair and are always within the frog, As one must find the true frog within themselves.
- removed some old scripts from the project that were never used. this doesn't affect you, sou you just wasted your time reading that line. mwuahahhaa
- Respawning on the starting platform will now cause a full reset. this should reduce confusion when the wave starts "spawning" next to you.
- Most fonts aren't default anymore. Non Bulk Standard. Bog Standard? Frog standard. Frog banner? The font's don't hold frog banners anymore.
Known Issues:
- The game keeps playing when the win screen pops up
- It's possible to activate the "assassins creed" checkpoint and not survive the jump.
- sound doesn't work in HTML for some reason ;~;
Files
Get Frog Jam
Frog Jam
The dumbest thing you'll play today
Status | In development |
Author | Thedudxo |
Genre | Platformer |
Tags | 2D, dumb, Flappy Bird, Frogs, frustration, Hand-drawn, Singleplayer, Split Screen, stupid, Unity |
More posts
- 0.3.3 - Squeeee!May 20, 2022
- 0.3.2 - Frog Jam To GoSep 24, 2021
- 0.3.1 - Armageddon (Art Pass)Apr 15, 2021
- 0.3.0 - Co Op, Physics, and Level reworkMar 19, 2021
- 0.2.4 - Artistic StupiditySep 24, 2020
- 0.2.3 ChangelogJan 06, 2020
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