Clone: Mid Dev Devlog aka the fires of hell


Its the middle of development. The heat is on. Our alpha build isn’t playtestable yet, most of our real assets are not yet designed, our deadline inches closer every day…and everything breaks on Gitkraken again. I do not ever want to relive that again. And thanks to our tutor Jacob we ended up with a scene called Butts that we're now too scared to delete. The good news is, we managed to get a working copy with all three strands in it.  I learned not to move meta files outside of Unity, that renaming current scripts is a bad idea, and not to leave it too long before merging strands together.

Moving right along! I attach some WIP screenshots for your viewing pleasure…Doncha just love Isaac's cool "cube detector' to replace the button ?  As you can see in the video, the dynamics of the cube-button interface might need some work. This clip is the mildest of the cube-button interactions.

I prototyped Isaac's level design in Probuilder but turned the boring greybox into blue glass cos well , no need for lights! 

And I turned Jacob’s hampsters tiny, gold and with pink ears, and made them run around on a Probuilder navmesh, and on cue,steal your cube…I learned you can disable colliders, but not rigidbodies.  I hope you enjoy their antics in the videos.

In the meantime, the mysterious Jordan who hasn't been well is redoing the movement and cloning mechanics from afar. The perils of remote working...he plaintively asks difficult questions like.. why do we have a scene called Butts?  

Get Clone

Leave a comment

Log in with itch.io to leave a comment.