Copy Clone ...again


Copy Clone - from another angle...

So Isaac's announced the big news! We started our next 4 week gamejam, so I bid Goodest Boi a fond farewell ( and its devlog ). and start a new game. Well, not completely new…. 

Last year, Isaac, Jordan and I made two basic levels of a puzzle game, Clone involving strange cubes, buttons, doors, floating islands and a Trombagun.  And that was the end of that…

Or was it? 

I enjoyed working with these guys so much (their humour carried us through many noob Gitkraken mistakes that cost us heaps of rework). They’re potentially lightning in a bottle. So I’m super excited to announce that we’re teaming up to level up Clone!  

We brainstormed, aka Jordan and Isaac cracking jokes, I mean, tossing around new art concepts, level and puzzle designs. I’m not sure what they decided, but I was really taken with their idea that wee gnomes run away with your cube at critical moments.  And if I have any say, they're not gonna be 'dudes' like we always make, they're gonna be neutral, mixed, if not even (gasp!) dudettes. 

I'm a-naming them gnomes for now.

@YoobeeSchool I greyboxed the level design in Probuilder to test out Isaac’s new puzzle concepts…but somehow Gitkraken didn’t push that and its not on Github either. 

So, at home (Easter break) I quickly greyboxed some Probuilder rooms, with wee navmesh gnomes running around to random rooms. So far so cute. The gnomes are short (like me) so fit through holes the player can’t (even if they had rigidbodies and colliders, which they don't yet).  (And any resemblance to Minions(TM) is purely coincidence).


Next task: get a gnome to carry a  cube 

Easy, I thoughtParent the cube to the gnome and away we go. And at first, that worked. 

But the cube (since it has to interact with buttons) has mass and physics; it got knocked by walls and buttons, by other gnomes. ..and...the results were hilarious. 

I have a few ideas to make navmesh agent carry cubes: disabling the cube's rigid body and colliders while parented,  or make the cube itself a navmeshagent with the same destination as the gnome. 

If I can, my next goals are to code the actions I want (stealing and delivering cubes to the player), importing a rigged character instead of the little yellow minion capsules…oh! and I looked at Marvelous Designer and really really want to make slightly too large capes, maybe just see glaring eyes. 

These wee characters may or may not make it into the game but if they do, Spoiler Alert! the player may or may not find out, that they take these cubes to an altar as offerings to their idol. 

Stay posted, loyal fans! 

Get Clone

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