Absolute Cheese - Thedudxo


Original: https://thedudxo.weebly.com/devlogs/absolute-cheese

4 Weeks Is Up

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The Environment is done, and looks better than any of us had initially hoped for :D

I can't say as much for the gameplay. It's fairly simplistic as our programmer was sick for 2 weeks. I wasn't feeling 100% for a couple of days there either.  Regardless, I'm happy with the result. The gameplay was never going to be groundbreaking.

CHEESE SEGMENT 

We all know about cheesing gameplay mechanics. Turns out, you can cheese the hell out of game dev too.
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In game, You can walk up against the wall. But then you'd be able to see past it. Well clearly this GIF shows you don't.

That's all thanks to a bunch of pitch black cubes that don't react to lights, forming an empty room around that area. Actually makes a really nice "effect". Works even better on the other side of the room, where it looks more seamless.

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If that's not enough cheese for you, I've got some more. When you finish the level, you'd walk through a little flap door and fall down. I had a couple of hours till the end of Friday, so wasn't going to do anything fancy for the "you win" screen.

At first, it was going to be another pitch black room with some "jhuuu deed eeeeiiit!" text. Then I realised...

As you fall, things you fall past Appear  to move upwards across the screen. And if you've glanced at the image below, you know where this is going. Yes, the credits are actually placed in the scene, as giant text far away. How far?

Just far enough that the camera can still see it.

So you fall down, and the credits "roll".

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Here's a little Snippet of them. I wrote them myself, so you know its gonna be stupid (like this devlog). You can finish the game yourself to read the rest of them.

Crunchy Bake

Picture I'm pretty happy with this door texture.  Had to figure out why smart masks weren't working in substance painter so that I could get that dirty gradient at the bottom. (The textures needed baking). After figuring that out, I went back and edited a couple of previous textures. Remember Folks, Your textures need to be baked at 180c for at least 40 minutes in order to achieve appropriate crunchiness. Any less and you run the risk of raw pixels giving you salmonella upon consumption.

So that's it for the 4 week jam. we Apparently still have to do something with this game next week, about some analytics or whatnot. might make a few tweaks too, as we're aware of  a few issues. but for now, Here's the Itch.io Page. It'll be up for download there soon. (just gotta update it, upload, ect)

Get Buddy Factory

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